Within this workshop, we cover the basics of the creative coding library p5.js. We will learn how to set up a p5.js application from scratch using its provided example files and the p5.js editor, investigate the application's structure and way of functioning as well as gaining first experiences in reading the documentation. Finally, we will create our first application using some basic drawing and interaction features provided through the p5.js library.
Your first p5.js project featuring the application base frame, drawing and movement of a ball, keyboard and mouse interaction, random properties and more...
More functions and local vs global variables/scope
Arrays and objects
Loops and iteration
Branching source code using conditional statements
Relational and logical operations
None: We start from scratch with the basics, step-by-step.